/*
 * This file is part of the Try! Engine project.
 *
 * Copyright 2010-2011 Emanuele Bertoldi. All rights reserved.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 *
 * You should have received a copy of the modified BSD License along with this
 * program. If not, see <http://www.opensource.org/licenses/bsd-license.php>
 */

#ifndef TRY_LIGHTNODE_H
#define TRY_LIGHTNODE_H

#include "scenenode.h"

namespace Try
{
    class LightNode : public SceneNode
    {
    public:
        LightNode(
                const String& name,
                float radius = 200.0f,
                float fov = 90.0f,
                const Color& color = Color(),
                const ResourceHandle& material = 0,
                const String& lighting_ctx = "LIGHTING",
                const String& shadow_ctx = "SHADOWMAP",
                const Transform& t = Transform(),
                SceneNode* parent = SceneNode::rootNode()
                );
        virtual ~LightNode();

        void setRadius(float radius);
        void setFOV(float fov);
        void setColor(const Color& c);

        float radius() const;
        float fov() const;
        Color color() const;
    };
}

#endif // TRY_LIGHTNODE_H
